Red Archery Girl
WATER 4

Red Archery Girl

  • ATK:
  • 1400

  • DEF:
  • 1500

  • View:
  • 2849




A mermaid archer that hides in a protective shell, waiting for the right moment to strike.




 
 
AI Power Analysis
Material bodyConfidence: MediumEvaluated Oct 6, 2026
17± 4/ 100
Power Score
Intrinsic 22
Deck 18

Red Archery Girl — Power Evaluation

Final Score: 17 ± 4 · Confidence: Medium

  • Intrinsic: 22 · Deck: 18 · Meta: provisional
  • Primary role: Material body

Why it scores here

Red Archery Girl is a Normal Monster with no effect text, offering only its Level 4 body and mediocre 1400 ATK / 1500 DEF stats as mechanical assets. The card appears in exactly 6 unrelated archetypes (Magikey, Harpie, Dark Magician, Eyes Restrict, Toon) at 1 copy each, indicating marginal inclusion rather than strategic depth. With zero recorded combo appearances and no guides mentioning it, this card is essentially a niche material body that carries severe garnet risk when drawn outside its intended use case. The lack of consolidation, synergy signals, or combo participation demonstrates that Red Archery Girl remains an underdeveloped tech piece with no reliable home.

Axis scores

Axis Score Evidence
Accessibility 10 A Normal Monster with no effect and no archetype support is a dead card in hand if not immediately used as material; accessibility to meaningful game states is limited to niche material contexts. (verified)
Combo & Conversion 5 Zero combo appearances across the database confirms this card does not reliably convert into winning board states; Normal Monsters with no effects cannot initiate or enable combos on their own. (verified)
Resource Economy 10 Normal Monsters offer zero card advantage and no recursion or refueling; this card is purely neutral if used as planned material or −1 if drawn when unneeded. (verified)
Effect & Interaction 0 The card text is purely narrative flavor with no mechanical effect; it provides zero disruption, removal, negation, or opponent interaction. (verified)
Material Utility 25 As a Level 4 WATER Aqua body it is technically usable as Synchro/Xyz/Fusion material, but its spread across 6 unrelated archetypes at 1 copy each suggests no deep synergy with any home; 1400 ATK is below-average for Level 4. (observed)
Resilience & Flexibility 5 A Normal Monster on field or in hand is inherently fragile; once destroyed, tributed, or used as cost, it offers no recovery, multi-zone presence, or turn extension. (verified)
Deck-Building Efficiency 5 Running as a 1-of across unrelated archetypes carries severe garnet risk and indicates low deckbuilding commitment; the card has not consolidated into any archetype with 2+ copies, suggesting players view it as expendable. (observed)

Calculation

Weight profile: Material body / Normal. Intrinsic ≈ 22, Deck ≈ 18, Meta = provisional. Modifiers: Severe garnet/brick risk (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Clean Level 4 body for Synchro and Xyz material in a pinch
  • Legal across all major formats (TCG, OCG, Master Duel, Duel Links)

Weaknesses

  • No effect text or synergistic ability whatsoever
  • Below-average 1400 ATK for a Level 4 Normal Monster
  • Spread across 6 unrelated archetypes at 1 copy each indicates no home archetype
  • Severe garnet risk when drawn outside intended use
  • Zero recorded combo appearances confirms no role in real combos

Counters / choke points

  • Any monster removal (destruction, bounce, banish)
  • Hand trap effects that negate or clear
  • Tribute effects that clear the board

Best use

Niche Level 4 body for Synchro or Xyz material filler. Decks: Toon (observed in partner data), Synchro-heavy strategies (as Level 4 Synchro material). Suggested copies: 1.

Evidence & gaps

  • Verified: Card is a Normal Monster with no effect text (card.type, card.description); Appears in exactly 6 decks across 6 distinct archetypes at 1 copy each (deck data); Zero combo appearances recorded (combo data.total combos = 0); No guides mention this card (guide data.total guides = 0)
  • Observed: Top partners include Terraforming (83.3%) and multiple Toon variants (66.7% co-deck rate); Spread across unrelated archetypes suggests marginal inclusion rather than core strategy; Never appears as a 2+ copy inclusion in any recorded archetype
  • Inferred: As a Level 4 body, usable for Synchro, Xyz, Fusion, or Link material; Lack of consolidation in any single archetype indicates no deep synergy; Below-average 1400 ATK limits material utility versus other Level 4 options; Appearance with Toon cards may indicate occasional use in Toon structures
  • Data gaps: No combos supplied — combo conversion relies entirely on card text analysis (none found) No guides supplied — no human context on intended role or depth No banlist token — assumed unlimited (3 copies) No usage statistics (StatisticsCard) — archetype inclusion rates inferred from small 6-deck sample only Deck sample is thin (6 total) and evenly split (1 per archetype), possibly masking true homes











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